As we have seen in the previous post we can add data to 3D models to create Building Information Models (BIM). This data is embedded in various locations within the model. These for example are Project, Site, Building, Floor (Building Storey), Space, Zone, Component/Element, Type and System. We will see in other posts how we can access this data in the model for various uses by a variety of parties. However, in this post we will focus on how this DATA can be extracted for use in traditional drawing outputs. This data becomes INFORMATION to the reader of the drawing. Continue reading
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This is the 6th in a series of posts about “LEGO Architecture meets BIM”. In the previous posts we have focussed on the geometry of the model for the Villa Savoye building. A Building Information Model (BIM) however also involves the important part of BIM, the ‘I’ which stands for INFORMATION. This is a crucial difference from a model that is simply been built to show a design in 3D. Continue reading
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This blog piece looks at an important concept of Building Information Modelling – Level of Detail (or simply LOD). With both LEGO and construction projects clients will be familiar with what the final constructed ‘building’ looks like. However the final model or building undergoes a series of developments before the design is finalised. This process means that the design can be developed in the most efficient way possible. In very simple terms the more detailed a model is the more time it takes to produce. It also means more time is required to modify more detailed models. Getting the right Level of Detail at the right stage of projects is critical to not introducing waste to the process. Continue reading
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A building information model is typically constructed using two methodologies. The first is to model using tools designed to construct specific types of elements. For example a Wall tool is used to build a Wall or a Roof tool used to build a Roof. These tools are built-in to most authoring tools. The second methodology is to use objects. Objects can be both static (i.e. they are dimensionally fixed in height, length and width and are fixed in their settings) and parametric (i.e. can be a single object used for various dimensional requirements / settings).
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As we saw in the last post we can generate both 2D and 3D views of the models. The 3D model approach offers more than a ‘traditional’ approach as the model can be used to also generate visualisations (some prefer to call these Computer Generated Images (CGI for short) or Renders). Visualisations can be created from a model from any angle with geometry switched on or off as required. Continue reading
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In the previous blog post we showed images of the 3D model we have created of the Villa Savoye from the Lego Architecture series. A 3D model is easy for all parties to understand what the proposed model will look like once ‘built’. However the industry still requires designers to produce ‘traditional’ information including plans, sections and elevations on drawing sheets. Continue reading
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Trying to explain Building Information Modelling (BIM) to a layperson can often be quite difficult without descending into loads of technical detail and a whole host of acronyms. Many of our clients are only involved once in the design and construction process. Some clients of course have much more exposure to multiple projects and ultimately these clients will drive BIM forward as they see the issues that cause them issues over and over again. Repeating the process allows them to understand why a different approach will produce better outcomes for their assets but for the one time only clients they only get one shot. Of course with all projects we want the best outcomes whether a client builds once or multiple times. So for us it is important clients understand the benefits that a BIM approach can bring. Continue reading
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