In the last two posts of the ‘LEGO Architecture meets BIM‘ series we have seen how we can visualise the building sequence with both GRAPHISOFT ARCHICAD and Solibri Model Checker. Both of the methods described rely on having some data related to the sequence. But of course in order to do this the model author needs to know the sequence of steps. Whilst this process is useful for early stage visualisation of a construction sequence it is less effective when managing real buildings to understand the detailed steps to erect a building. Therefore solutions have been developed by various vendors to produce more advanced approaches to construction sequencing. This typically involves using a model connected directly to a project programme. As this process involves a 3D model and adds time it is often referred to as 4D construction. Continue reading
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In the last post of the LEGO Architecture meets BIM series we looked at how we could create a fairly primitive sequence using GRAPHISOFT ARCHICAD. The first post on sequencing can be found here if you haven’t read it yet. Much of this approach required a manual process to setup and configure to get a useful output. In this post we look at how a sequence can be achieved outside of our authoring tool and in a more automated way in Solibri Model Checker. Continue reading
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Being able to both develop the sequence of the build process and visually demonstrate that process is something that is integral to anyone who has ever played with LEGO. In fact I think this ‘project’ is almost the perfect vehicle to explain the concept to a layperson. We all understand that a LEGO model needs to be built in a logical order in order to achieve the final complete product. Continue reading
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In the last blog post we saw how we can identify issues within the model. Whilst we can share the model along with the issues we need better methods for managing the issues to ensure they are resolved in good time. Continue reading
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Model authors do their best to ensure that models are accurate but it is inevitable that even the most diligent of individuals will miss items that will cause issues for themselves or others. It is therefore imperative that information is checked. Information can be checked manually of course and there is always a place for manual checking. However software tools now allow model checking to be carried out in an automated way.
Checking of models can be split into 2 main areas – geometry and data. Continue reading
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A building information model (BIM) is a model that is built with a defined structure. This structure means that tools can use this structure to allow users to manipulate geometry in a number of different ways. Continue reading
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In a previous post we looked at how the LEGO Villa Savoye model can be shared in free model viewers. In this post we look at how we can share these models with others but how these models can display the embedded data in the model visually. Continue reading
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Up to this point in the series on ‘LEGO Architecture meets BIM’ we have only discussed a single model. However on real life projects models are split into a number of models. This is normally split by discipline (architectural model, services design model, structures model etc), due to file size or simply to provide easier management of files during the project (for example to provide a simple method to switch off models quickly). We also split models because it assists with model checking but more of this in another post. Continue reading
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Models are often exchanged between different stakeholders working on projects. Model authors and those using the models use a variety of software for their own needs. In order for BIM to work it is imperative that geometry and information are exchanged reliably between each software tool. Continue reading
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We have seen in previous posts specific views of the model. However one difference with a 2D approach is being able to share models with others so that they can view the model geometry and/or data without needing any authoring tools themselves. Continue reading
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