LEGO Architecture meets BIM – Part 15: Quality Assurance

Introduction

Model authors do their best to ensure that models are accurate but it is inevitable that even the most diligent of individuals will miss items that will cause issues for themselves or others. It is therefore imperative that information is checked. Information can be checked manually of course and there is always a place for manual checking. However software tools now allow model checking to be carried out in an automated way.

Checking of models can be split into 2 main areas – geometry and data. Continue reading

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LEGO Architecture meets BIM – Part 14: Manipulating model geometry in viewing tools

Introduction

A building information model (BIM) is a model that is built with a defined structure. This structure means that tools can use this structure to allow users to manipulate geometry in a number of different ways.  Continue reading

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