LEGO Architecture meets BIM – Part 05: Level of Detail (LOD)

Introduction

This blog piece looks at an important concept of Building Information Modelling – Level of Detail (or simply LOD). With both LEGO and construction projects clients will be familiar with what the final constructed ‘building’ looks like. However the final model or building undergoes a series of developments before the design is finalised. This process means that the design can be developed in the most efficient way possible. In very simple terms the more detailed a model is the more time it takes to produce. It also means more time is required to modify more detailed models. Getting the right Level of Detail at the right stage of projects is critical to not introducing waste to the process. Continue reading

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LEGO Architecture meets BIM – Part 04: Objects and libraries

Introduction

A building information model is typically constructed using two methodologies. The first is to model using tools designed to construct specific types of elements. For example a Wall tool is used to build a Wall or a Roof tool used to build a Roof. These tools are built-in to most authoring tools. The second methodology is to use objects. Objects can be both static (i.e. they are dimensionally fixed in height, length and width and are fixed in their settings) and parametric (i.e. can be a single object used for various dimensional requirements / settings).

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