LEGO Architecture meets BIM – Part 27: Laser Scanning

Introduction

In this post in our series on ‘LEGO Architecture meets BIM‘ we look at how laser scanning can be utilised on projects. For this post I have kindly been assisted by Chris Palmer (BIM / CIM Engineer – Northern Europe) and Shane Dover (Product Design Account Manager UK) from FARO Technologies.

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LEGO Architecture meets BIM – Part 26: Common Data Environments

Introduction

BIM is often misunderstood simply as technology, a deliverable or all about the model. However PROCESS is the most important aspect of any BIM project. A successful BIM project is one that follows a defined process effectively and efficiently, using technology to produce deliverables (these may or may not come from a model). In the UK much of this starts with ‘BIM Level 1’. I have written previously in detail on this subject but a core requirement for a project is the use of a Common Data Environment or CDE for short.  Continue reading

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LEGO Architecture meets BIM – Part 25: Making Waste Visible

Introduction

The posts in this series have been very focussed on the uses of the model that we created at the beginning of this series. These have all been very focussed to date on how technology can be used to support a BIM process. However in this post we look beyond the technology to consider how a BIM mindset can provide added value to projects. Continue reading

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LEGO Architecture meets BIM – Part 24: Mobile Part 2

Introduction

In the last post we looked at how the LEGO Architecture meets BIM project could be shared with GRAPHISOFT BIMx. As I said in that post I love BIMx as a mobile application, however it is largely restricted to GRAPHISOFT ARCHICAD users. The application of BIM requires many different stakeholders to come together. This change to a more collaborative culture needs to have as few barriers as possible so as an industry we must ensure that technology does not divide us further. So without going into a whole host of reasons, we need open solutions to share our information as easily as possible. Continue reading

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LEGO Architecture meets BIM – Part 23: Mobile Part 1

Introduction

As technology advances the need to access information on mobile devices becomes increasingly important. Using mobile phones or tablets to buy products, tickets or book a holiday is common place today and being able to access Building Information Models (BIM) in the same manner is expected by an increasingly technology literate population and with the internet increasingly connected in more and more locations. Continue reading

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LEGO Architecture meets BIM – Part 22: 3D Printing

Introduction

Over the past couple of years 3D printing has very much been in the main stream media. So the concept of 3D printing is largely understood by even those not involved the construction industry. 3D printing can produce some incredible outputs however this relies of course upon on high quality inputs! Our LEGO Architecture meets BIM project has of course a robust 3D model at the heart of it so producing a 3D printed version is relatively straightforward. Continue reading

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LEGO Architecture meets BIM – Part 21: Costing

Introduction

We have looked in previous posts about how to create and check data. Of course creating reliable data means it can be used for other purposes. In the previous post we saw how the LEGO model data can produce an information takeoff and whilst this can be exported to a cost consultant it makes more sense to extract quantities and apply rates in a single piece of software. Continue reading

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LEGO Architecture meets BIM – Part 19: Sequencing Part 3

Introduction

In the last two posts of the ‘LEGO Architecture meets BIM‘ series we have seen how we can visualise the building sequence with both GRAPHISOFT ARCHICAD and Solibri Model Checker. Both of the methods described rely on having some data related to the sequence. But of course in order to do this the model author needs to know the sequence of steps. Whilst this process is useful for early stage visualisation of a construction sequence it is less effective when managing real buildings to understand the detailed steps to erect a building. Therefore solutions have been developed by various vendors to produce more advanced approaches to construction sequencing. This typically involves using a model connected directly to a project programme. As this process involves a 3D model and adds time it is often referred to as 4D construction. Continue reading

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LEGO Architecture meets BIM – Part 18: Sequencing Part 2

Introduction

In the last post of the LEGO Architecture meets BIM series we looked at how we could create a fairly primitive sequence using GRAPHISOFT ARCHICAD. The first post on sequencing can be found here if you haven’t read it yet. Much of this approach required a manual process to setup and configure to get a useful output. In this post we look at how a sequence can be achieved outside of our authoring tool and in a more automated way in Solibri Model Checker. Continue reading

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