The posts in this series have been very focussed on the uses of the model that we created at the beginning of this series. These have all been very focussed to date on how technology can be used to support a BIM process. However in this post we look beyond the technology to consider how a BIM mindset can provide added value to projects. Continue reading
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In the last post we looked at how the LEGO Architecture meets BIM project could be shared with GRAPHISOFT BIMx. As I said in that post I love BIMx as a mobile application, however it is largely restricted to GRAPHISOFT ARCHICAD users. The application of BIM requires many different stakeholders to come together. This change to a more collaborative culture needs to have as few barriers as possible so as an industry we must ensure that technology does not divide us further. So without going into a whole host of reasons, we need open solutions to share our information as easily as possible. Continue reading
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As technology advances the need to access information on mobile devices becomes increasingly important. Using mobile phones or tablets to buy products, tickets or book a holiday is common place today and being able to access Building Information Models (BIM) in the same manner is expected by an increasingly technology literate population and with the internet increasingly connected in more and more locations. Continue reading
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Over the past couple of years 3D printing has very much been in the main stream media. So the concept of 3D printing is largely understood by even those not involved the construction industry. 3D printing can produce some incredible outputs however this relies of course upon on high quality inputs! Our LEGO Architecture meets BIM project has of course a robust 3D model at the heart of it so producing a 3D printed version is relatively straightforward. Continue reading
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We have looked in previous posts about how to create and check data. Of course creating reliable data means it can be used for other purposes. In the previous post we saw how the LEGO model data can produce an information takeoff and whilst this can be exported to a cost consultant it makes more sense to extract quantities and apply rates in a single piece of software. Continue reading
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In the last few posts in the ‘LEGO Architecture meets BIM‘ series we have focussed on sequencing and 4D. In the next couple of posts we look at how the data within a model can be used for information takeoff and costing. Continue reading
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In the last two posts of the ‘LEGO Architecture meets BIM‘ series we have seen how we can visualise the building sequence with both GRAPHISOFT ARCHICAD and Solibri Model Checker. Both of the methods described rely on having some data related to the sequence. But of course in order to do this the model author needs to know the sequence of steps. Whilst this process is useful for early stage visualisation of a construction sequence it is less effective when managing real buildings to understand the detailed steps to erect a building. Therefore solutions have been developed by various vendors to produce more advanced approaches to construction sequencing. This typically involves using a model connected directly to a project programme. As this process involves a 3D model and adds time it is often referred to as 4D construction. Continue reading
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In the last post of the LEGO Architecture meets BIM series we looked at how we could create a fairly primitive sequence using GRAPHISOFT ARCHICAD. The first post on sequencing can be found here if you haven’t read it yet. Much of this approach required a manual process to setup and configure to get a useful output. In this post we look at how a sequence can be achieved outside of our authoring tool and in a more automated way in Solibri Model Checker. Continue reading
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Being able to both develop the sequence of the build process and visually demonstrate that process is something that is integral to anyone who has ever played with LEGO. In fact I think this ‘project’ is almost the perfect vehicle to explain the concept to a layperson. We all understand that a LEGO model needs to be built in a logical order in order to achieve the final complete product. Continue reading
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In the last blog post we saw how we can identify issues within the model. Whilst we can share the model along with the issues we need better methods for managing the issues to ensure they are resolved in good time. Continue reading
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