LEGO Architecture meets BIM – Part 17: Sequencing Part 1

Introduction

Being able to both develop the sequence of the build process and visually demonstrate that process is something that is integral to anyone who has ever played with LEGO. In fact I think this ‘project’ is almost the perfect vehicle to explain the concept to a layperson. We all understand that a LEGO model needs to be built in a logical order in order to achieve the final complete product. Continue reading

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LEGO Architecture meets BIM – Part 15: Quality Assurance

Introduction

Model authors do their best to ensure that models are accurate but it is inevitable that even the most diligent of individuals will miss items that will cause issues for themselves or others. It is therefore imperative that information is checked. Information can be checked manually of course and there is always a place for manual checking. However software tools now allow model checking to be carried out in an automated way.

Checking of models can be split into 2 main areas – geometry and data. Continue reading

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LEGO Architecture meets BIM – Part 14: Manipulating model geometry in viewing tools

Introduction

A building information model (BIM) is a model that is built with a defined structure. This structure means that tools can use this structure to allow users to manipulate geometry in a number of different ways.  Continue reading

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LEGO Architecture meets BIM – Part 13: Visualisation of model data

Introduction

In a previous post we looked at how the LEGO Villa Savoye model can be shared in free model viewers. In this post we look at how we can share these models with others but how these models can display the embedded data in the model visually. Continue reading

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LEGO Architecture meets BIM – Part 12: Federated Models

Introduction

Up to this point in the series on ‘LEGO Architecture meets BIM’ we have only discussed a single model. However on real life projects models are split into a number of models. This is normally split by discipline (architectural model, services design model, structures model etc), due to file size or simply to provide easier management of files during the project (for example to provide a simple method to switch off models quickly). We also split models because it assists with model checking but more of this in another post. Continue reading

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LEGO Architecture meets BIM – Part 11: Geometry exchange

Introduction

Models are often exchanged between different stakeholders working on projects. Model authors and those using the models use a variety of software for their own needs. In order for BIM to work it is imperative that geometry and information are exchanged reliably between each software tool. Continue reading

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LEGO Architecture meets BIM – Part 10: Free desktop model viewing

Introduction

We have seen in previous posts specific views of the model. However one difference with a 2D approach is being able to share models with others so that they can view the model geometry and/or data without needing any authoring tools themselves. Continue reading

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LEGO Architecture meets BIM – Part 09: Schedules

Introduction

As designers we are often required to provide data in a schedule format. This is either provided directly on a layout sheet as a PDF, as an excel output or as a model for schedules to be setup and utilised in external tools. I believe this final workflow will become more and more common place as BIM evolves.  Continue reading

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LEGO Architecture meets BIM – Part 08: Augmented Reality

Introduction

In the last post on this series on LEGO Architecture meets BIM we looked at how information can be displayed on drawings. In this post we look at how we can use Augmented Reality (AR for short) to view both the geometry of the model and also data. Continue reading

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